QUATERNIUS RIG
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Adds real bones under a body bone — keyframe them like any other. Wing geometry has to be in your mesh and re-bound.
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MESH 42%
✂ CUT LINKSanalyzing…
Red = thin bridges that will be cut. Colors = separate pieces. Turn sensitivity up to cut more.
⚒ PREPARE MESH
Pick how light you want it. Seams stay stitched and the silhouette survives. Run before rigging — it invalidates weights.
Custom amount
Run it and the before/after triangle counts land here.
Uses the guide joints: two feet fused at the toes get cut apart — the crotch, where legs legitimately meet, is left alone.
Find touching parts to see what is joined.
Floating debris: small and detached. A sword touching the hand is kept.
Taubin λ/μ passes. Open edges are pinned, so cuffs and tube ends don't creep inward.
Each run stacks on the last. Undo goes back to the original mesh.
Checks every joint actually sits inside the limb it drives — a bone outside its finger weights the next finger too.
Check to score each joint.

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